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Here's looking at you, kid! The Ultimate White Elephant Project |
Have you ever worked at a megacorporation?
Or better yet, for government?
If you have, and you’ve worked on a huge project, you know how often things can go wrong, how much course correction there is, how much compromise is involved, and how easy it is for something to be overlooked.
Take the recent Zumwalt destroyers: a multi-billion dollar fiasco for the United States Navy. Or the HE177, the LaGG-3, the A7V, or the Lockheed XFV-1 Salmon.
All costly failures.
The Panama Canal project, designed by Ferdinand de Lesseps (the same man who built the Suez Canal), ended in failure, bankruptcy and mass death from disease. Some 800,000 French citizens lost their savings when the Compagnie Universelle du Canal Interocéanique de Panama folded. It almost brought down the French government. The canal itself wasn't completed until years later when the United States took over the project. Lesseps original idea of building the canal, without locks, was never going to work.
How's that for a mega-project gone wrong?
Not to be outdone, the USSR's White Sea-Baltic Canal resulted in the deaths of some 25,000 workers, about 5,000 more than in Panama.
Big projects going wrong, particularly those of vainglorious totalitarian dictatorships, are far more common than is generally acknowledged, or remembered.
How about the Bataan nuclear power plant, built for 2.3 billion (and never completed, thankfully) in an earthquake-prone zone, near a volcano?
How about Chernobyl?
History is littered with weapons and vehicles that perform badly, and are an even greater danger to their operators than the enemy. Ships so top heavy they immediately capsize, tanks so heavy they sink into the ground and can’t cross a bridge or use a road, sonic weapons that require targets to remain stationary for several minutes, ammo magazines placed below the ship’s chimney (the HMS Hood, possibly an inspiration for the Death Star flaw, which also blew up real good), constantly jamming magazines, and much worse have all been inflicted upon unfortunate servicemen.
Building a space station the size of a small moon... now that is a project of such mammoth complexity it's practically inevitable that something crucial would be overlooked.
Such a flaw being inadvertent and inevitable appeals to both my sense of humour and my understanding of the limits of human engineering capability when combined with large scale bureaucracy and central planning.
Honestly, it's amazing the Death Star worked at all.
Best of all, it’s funny in a believable way, at least to me, rather than the slapstick silly way that undermines action and adventure.
The only down side: the Rebellion managed to analyze the flaw a little too easily, and the Imperials confirmed it as a risk during the Rebel attack. If it was that easy to discover the flaw, the Imperials would already know. Unless hubris and overconfidence prevented them for looking for that kind of flaw at all… which is actually... also kind of plausible.
The canonical change to the Death Star flaw being deliberately planted, inserted by the disgruntled anti-Imperial designer, is so much less fun it’s not funny.